WizardCraft Master Spells
It's been a while since I posted anything so here's a sneak peak of the first master level spells just to prove I haven't disapeared.
Ok so first things first, Golems!
The Master level Earth spell is Summon Golem which will summon a great big pidgeon hating stone friend to help you survive through those dark scary minecraft nights.
Golems are big slow moving mobs with loads of health and an imunity to fire. Using the Summon Golem spell will spawn your own Golem nearby.
If you cast Summon Golem when you already have a Golem then your Golem will be teleported to your side.
You can also find Golems in the wild deep underground near lava and diamonds. They spawn in little groups and are peaceful unless you attack them first. If you should happen to attack one then this is what you will see.
Another new Master level spell is Fire Blast. Fire Blast fires a fire ball like the standard fire ball spell. The difference is that Fire Blast will make a mess of your world and burn anything unfortunate enough to be in the blast radius. Caution is advised.
Finally, as if to counter-act the massive amount of fire Fire Blast left behind, we have the Master level water spell, Healing Rain.
Healing Rain causes a sudden downpour and heals you and any tamed pets nearby. It will heal you and your pets by 5 hearts.
Currently Healing Rain will cause it to rain the first time you cast it, then stop it raining the second time (if the rain was caused by Healing Rain in the first place, it wont stop natural rain). However I may change it later to cause it to rain for a short period of time then stop.
Let me know in the comments what you think.